![]() Peds no longer try to block rolling reactions, now they roll in stairs and hills Further improvements to being shot reactions, no more straight up standing when shot, now spine will bend when shot in gut Added on-ground injuries, shooting alive ped on ground will give reaction (Extremely brutal!) Less stiff reactions to rolling, balancing etc A LOT of shit done, test yourself and report any bugs, kiitos ja kuulemiin, thanks! R* editor won't let me make videos nomore dunno what's the problem Unarmed peds will now balance better aswell, don't know what was up with that ![]() Keep pushing and they will balance till certain threshold) Bumping with car enabled, continued pushing will make peds try balance (If you stop pushing they might just ragdoll to the ground, no way to fix that for now. Melee'ing no longer instadrops peds, now they stumble around Balancing adjusted to work with high and low weaponforces Better highfall reaction, no more that weird in-air animation Better falling reaction to peds, more weighty (Body smack ftw) Did everything from beginning (I'm now using behaviours.xml to modify parametres instead of physicstasks, physicstasks filesize pretty much half of what it was) I can't still use video editor to show these new features so you'll have to try 'em yourself Using now "drunk-style" balancing for reactions instead off staggerfall It is a bit buggy sometimes because of GTA Vs clipping issues Enabled IV style ped reaction when bumping with car, now they put their hands on the bonnet and try to step backwards, Re-Visited every reaction to ensure best experience for all *New file, Materials.Dat (More friction to peds) Materials.dat supports bullet penetration for thin metals, wood etc Accidentally uploaded my test files last time, these are the correct ones without leg pedaling headtrauma effect due to requests, original chance for headtrauma are 30 percent for the first bullet, 100 percent for second Removed grabbing car panels, caused a lot of trouble and peds are not spiders Removed cheating forces when crashing with motorcycles resulting in much more realistic crashes no more leg pedaling when shooting with automatic weapons Removed Materials.dat, now using new parameter found in physicstask to modify friction 2.ver available, no car grabbing and with car grabbing (peds try to grab any part of your car, no grab version still has door grab on) Reduced shot reaction time from 2.5 secs to 1 sec (Means that peds who are balanced will blend back into animation after 1 sec) Legshots have higher chance of knocking peds to the ground Headshot trauma reactions now happen only when target is lying on ground and legpedaling is a lot more subtle now Removed pedBounds file, balancer looks smooth without it now Car grabbing will not trash your car now and is not intrusive so it is enabled for everyone Euphoria stiffness set to absolute minimum Probably a lot of shit I forgot, watch the video and pics and you see what I mean And pushing people is now more easier and their balance is better Explosion make targets try and cover their heads from the blast, putting their hands above their head Melee now looks much better with this new "grab where it hurts"-reaction, stabbing especially Running peds over look more natural as they don't auto-roll over the car Better electrocuted effect, no more insta dropping and twitching but now targets will try to balance the muscle shock Headshots are usually insta-ragdoll but with a chance of leg twitching, body tension, grabbing the wound Shooting in the gut can cause tension in the body to deal with the immense pain Armed individuals will sometimes enter "last stand" and shoot you when balancing (Even with two handed weapons) Chance to drop on knees on death and stay there for a while No more weird force shit when blasting someone up-close (Shotgun to face for example lifted target of the ground to create that "Hollywood" effect) Targets can enter a shock-state when shot in chest Shooting someones leg now reproduces correct reaction from them, trying to balance but eventually collapsing if hurt enough ![]() Targets grab and hold where they're hurt and try to balance at the same time (Much like RDR), neck shots look extremely brutal 'cause of this when peds try to stop the bleeding with their hands Targets will try to balance much longer if they're alive after shot GTA IV car pushing is back! Peds no longer fall on the ground instantly when pushing with vehicle ![]() Much work was involved to ensure best reactions GTA V Euphoria can do.ĭon't forget to check my other realism experience mods! What I've done is bring GTA V to the same level or close to what those two games represent of the Euphoria real-time ragdolls. RDR and Max Payne 3 were the best and IV didn't come much behind. GTA V was the most dissappointing when it came to Euphoria including games.
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